WOW!! Go back out to the soldier in front of the train and give him your permit to be allowed on board. Look in the compartment to get a film reel and some old documents. Go back upstairs and use the key to unlock the fuse box. Go out to the phone booth at the front of the house and use it to get the cat to come back outside (and run up the tree). Go through the door to reach the elevator room. Oh, bother. Check the relief disk in the room under construction for a coin. The workman will start up again, and this will create the "earthquake" to knock over the house of cards. Perhaps you should? Press the doorbell, and Oleg will answer the door, but refuses to talk to you.

Now turn each of the statues so they are all facing in the same direction (to the left).

Use the radio on yourself, and enter the numbers 15 and 48 (you learn this second number when the soldier at the station pages the train driver). Take the coin back to your father's showcase in his office.

Look at the file folder, book, documents and notes and you will be discovered. Seems like this Oleg guy was a good friend of your father's. Now take the wedge, and use the blowgun on the peephole in the door. Return to your boat to go back to the mainland. In the bathroom, look under the door and talk to the train driver. Use the bent iron bars on the ladder and you will climb up into the station. Go right and get some salt in your bucket, then head outside. Leave the tent and use your spade on the crate and the tree, then take the broken crate and bark. Look at the picture on the wall to get a description, and note the number of legs of each part of the picture - one, two, four and eight. It features amazing graphics, a gripping story, and McGyver-like puzzles. Put them on North and West and press the button. Go back downstairs and outside, then finally through the left doorway. Go back to the shed and use the fuel to start up the generator. Put double-sided tape on your cell phone, then try to stick it to the cat - you need to distract it first.

Go back to the television room, and head up the stairs.

Awww, poor little buddy looks like he wants something... but what? Well, Max won't be back for a while, and you've got more digging about to do. Use the plant next to Max's office to get at the oily stuff inside it. OH NO LOOK OUT IT'S RIGHT BEHIND YOU. Rune Factory: Tides of Destiny

Pokemon Platinum Version Cheats Go around the side of the house and look through the window, then pick up the broom before going back to the front. Use your shovel on the Gentian plant to dig it up. All game titles, art and character references remain the copyright of their respective holders. Look at the commode next to the bed to find a gold coin. Page Tools. LEGO Battles Cheats, NDS Pokemon Conquest Cheats

Secret Files: Tunguska is the first in a series of third-person classic adventure games. Cross the walkway and enter a second control room. Finish the conversation, and then find yourself in Max's office. But how to send it inside? Super Scribblenauts Cheats Trials Evolution, Copyright 1996-2013, IGN Entertainment, Inc. Put the grate back over the fireplace. From the chilly wastes of Siberia to the cultured centers of Europe and Russia, your journey will unveil a dark mystery that endangers the world.

Super Scribblenauts Cheats And most important we have 2 other walkthroughs for Secret Files: Tunguska, read them all! Secret Files: Tunguska Guide. But maybe Max is back at the museum! Use the aluminium foil on the glass share, then put this in the projector and use it to watch the film. Now you've got one side of half a conversation… which is useful, I guess. Use the key to open the door and free Nina. Head through the door down the end of the hall. War Commander

Kingdom Hearts: Re:coded Cheats

Combine the meat fork and the portrait in your inventory, then use this on the door frame.

Go back to the left and use the bark on the water basin, then pull out the plug from the basin.

That's... a thing, I guess. Also pick up the grate.

Use the coin on the coin showcase in the left side of the office. Wii Now show the old man the recipe again and he will give you a vial.

The explosion could be … He shows some things from the room that's under construction, and you're free to look closely at them... Ah-HA! Berlin Moscow Train Hospital Tunguska Cuba Ireland China Antarctica. Embark on a classic mystery surrounding the Tunguska explosion of 1908. Go to the kitchen and put the bag in the stove to make black smoke. Now, you've got the diadem from the note found in your father's address book, but it's missing three stones [emerald, ruby, and amethyist (green, red, purple.)] Talk to the barkeeper, then pick up the tumbler from in front of the drunk Klaus. Top 10 Weird Ass Games (That Somehow Work) How Casual Gaming Saved Us During Quarantine . Go through the changing room to the warehouse, and head north towards the train. Look at the list on the left to see that Max Gruber is in office number 4. Go down the dark passage again and follow it to the end to find a round door. Broken camera and a busted tire, eh?

Use the spoke on the totem to pry the red glass bead out. PC Ok, you've replicated the original diadem. Open the compartment to find Eddy - after he leaves, pick up the key in the compartment. Switch to Nina. OOOOH SNAP! Look at the wheel rim and you will take the two remaining nuts.

Pick up the oil lamp and the hose, then continue along the path into the forest. Give the portrait and charred logs to Perez, and he will draw a symbol for you. If only you knew a way to get ahold of him... Nice place. Look in the worker's bag to get a bread box; look at this in your inventory to get bread and butter, and a rubber band. Use your tube of silicone on the danger sign to get an imprint. Professor Layton and the Last Specter Now Nina can use the scalpel on both the mattress and the chair leg. Pick up a pebble from over on the right, then look at the cigarette butts on the ground near the entrance. Use the magnet on the fishtank and get the key, then use the key on the small book/chest in your inventory. The story of the PC adventure Secret Files: Tunguska begins with a puzzle. Look in the window in the middle of the back end of the house, see him talking on the phone, get the broom handle from the right side of the house. Read both of these items, then go outside and use your motorcycle to visit Oleg's house. Look at it, then use the pencil to adjust the lottery numbers. Look under the door, and give the stocking to the train driver. Secret Files: Tunguska Wiki Guide. With the aid of one of his colleagues you decide to look into his disappearance yourself, uncovering a larger conspiracy. After he leaves, take the key from the bar and leave. Now that you've got it, type in the password. Put the tube in the bucket to locate the puncture site. Talk to the fisherman, then pick up the stone, and take a fish from the bucket. Use your nuts on the coil of the generator to magnetise them, then head back inside the house. Try to turn the wheel, but you comment that if you do, the key will be gone forever. Combine the bucket handle with the plastic bag, then combine this with the broomstick. How sweet of him. Take two slices of bread from the desk (you need to take them one at a time), then return to the kitchen.

Collect some water in your tumbler, then put the ring in the tumbler to cool it down. Return to the locker room and enter this combination to open the left locker. Try to look out the window and you will notice it is really dirty. Once you're done, head to the back [over by the triceratops]. Published: Jan 29, 2010. Dip the foam in the cheesy soup next to the television. Ok, head on into the museum and return to Max's office. Go through the door into the next room, and pick up the bottle of ammonia gas, stethoscope, syringe and scalpel. There's a hole in the tube, but you can't see where. Look at the fireplace again. Point the camera above you at the machine, then point it at the crane to complete the game. Go back out to the courtyard. WHAT'S THIS?! Use ammonia on the pipe, then use the small fan to blow the smell up to Nina - you can now switch between the characters whenever you wish. Something needs to be done here. Take a thumb tack from the notice board on the right, and dip it in the anaesthetic. Go out into the main passage and attach the stocking to the open pipe, then tie it on with the barrier tape. Look at the jacket to find a hip flask. Nothing like an alcoholic to give you dubious information... Now there's one thing left to do here. Move along.

Try to open the door, then use the crank to get it open. Harvest Moon: The Tale of Two Towns Head back to the museum. A complete walkthrough for Secret Files (Tunguska). Go into your father's office. Put this on the statue in the bedroom, then use the curtain on the right side of the room. Combine the diadem with the putty. Last Edited: 30 Mar 2012 5:26 am. Hole the sign imprint in front of the camera, then hold the lighter in front of the camera. Go out to the elevator room and drop the laundry ball on the platform to break it. Return to the museum. It's Eddy, everyone's favorite tippler! Pick up the glasses, then return to the reception. Now head right and enter the tent to find an old man. Grab the surgical pliers from over on the right, and use this to retrieve the key. Tie this together with your twine, then combine it with the wooden spoon to make a brush. Now, how to fix it? Look at the incubator on the left - you need a code to open it. Pick up the nut that drops to the floor. Pick up the glass shards to the right of the entrance, use your keys on the back seat of the motorcycle, get the cell phone and glasses, then use the motorcycle to leave this area. Combine the lighter with the fishing rod, then use this in the hole to catch a fish. Pull the sword from the stone, and take the shutter from the window over on the left. Anyway, head up to the doorway and use the doorbell. Take the whiskey from the shelves at the back, and take the torch from the pillar. Warhammer 40,000: Space Marine Combine the chair leg with the bowl, and the cheesy foam with the fibre, then put all of these items together to make a rat trap. Now combine the glue with the glove, and use the glove on the tube. Leave this room to reach the hall. It seems you can't get through to Max [nameplate by the door] what with his music blasting.