Research must be conducted in order to unlock the various items and their uses. The Smokeleaf Industry Mod adds various new drugs, food, medicines, building materials and more all based around the Smokeleaf cultivation and processing.

Hvis du har en relateret Youtube-kanal, indtast da URL'en. This page was last edited on 17 August 2020, at 12:21. The drug improves mood, but also increases appetite, reduces focus and slows movement. -Doubled smokeleaf trimming recipes ( ie: 2 smokeleaves = 1 bud, seed and fiber, etc).-Doubled smokeleaf rolling and trimming recipes at the Crafting Spot (ie: 4 buds = 1 joint, etc). Rimworld output log published using HugsLib. - Adding to saved game compatible. All items added by the mod are based on real world applications of “smokeleaf” and it’s byproducts. Probably one of the 90 mods I have installed but thought I'd ask. Probably one of the 90 mods I have installed but thought I'd ask. All items added by the mod are based on real world applications of "smokeleaf" and it's byproducts. A leafy plant. Bishop already updated this mod to 1.1 - I recommend everyone use it instead of Ogliss's version who says belong "might be a bad download"... Really? Isn't smokeleaf hash too valuable? Dette emne vil kun være synligt for dig, administratorer og enhver markeret som en ophavsmand. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Smokeleaf use can produce a dependency. The Smokeleaf joint is a drug of low addiction rate that can be crafted on a crafting spot using 4 Smokeleaf leaves (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). All items added by the mod are based on real world applications of "smokeleaf" and it's byproducts. and i dont blame him... modding isnt easy.

This item will only be visible in searches to you, your friends, and admins. Consumption of one smokeleaf joint every two days will not cause dependency. Dress in RimWorld style.

Smokeleaf Industry is a mod that adds various new drugs, foods, medicines, building materials and more all based around Smokeleaf cultivation and processing.

It is only visible to you. Medicinal, recreational and industrial uses are all included. Receive a weekly update of the latest RimWorld Mods and Updates! Beta 18 Version 1.0 Version 1.1 Mods Smokeleaf Industry Mod.

Consumption will generate the "I'm, like, stoned, man."

thought which has a +13 mood effect and affects the body with: The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes. All items added by the mod are based on real world applications of “smokeleaf” and it’s byproducts. If you have a related Youtube channel, enter the URL. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Unlike real life, if a colonist's consciousness is currently below 30%, smoking a joint can be fatal. My first ever Rimworld colony too. It is only visible to you. It can also be crafted in a Drug lab at an higher speed. - Activate the mod in the mod menu in the game.

Bishop already updated this mod to 1.1 - I recommend everyone use it instead of Ogliss's version who says belong "might be a bad download"... Really? Indtast den fulde URL for din genstand eller din gruppes Polycount-side, Indsæt hele URL'en til din genstand eller gruppes reddit-side, Indtast hele URL'en til din genstand eller gruppes Sketchfab-side, Denne genstand er blevet fjernet fra fællesskabet, fordi den overtræder retningslinjerne for Steam-fællesskabet og fællesskabsindhold.

I am quite enjoying slowly converting everything in my base to hemp substitutes though. If another mod replaces the joint ThingDef, this mod will overwrite it. Smokeleaf Industry Mod. Here’s a hole new industry you can dedicate your colony to, with lots of interesting gameplay to come.

Compatible with: Alpha Biomes ... Smokeleaf Industry [1.0] Soil Enhancement Skilled Stonecutting The Rock Trade VGP Vegetable Garden.

Come in today and we'll even throw in some totally not human leather chairs. Se venligst. Visse geodata på dette websted stilles til rådighed af, Español – Latinoamérica (spansk – Latinamerika), Português – Brasil (portugisisk – Brasilien), https://steamcommunity.com/sharedfiles/filedetails/?id=1876387936, https://steamcommunity.com/sharedfiles/filedetails/?id=2018570327. The Smokeleaf joint is a drug of low addiction rate that can be crafted on a crafting spot using 4 Smokeleaf leaves (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). You need to sign in or create an account to do that. Some aspects of the vanilla smokeleaf joint have been changed: Items added to the game by the Smokeleaf Industry Mod: The following smokeleaf byproducts are obtained by processing smokeleaf leaves at a Crafting Spot, Drug Lab, Cultivation Bench, or Autotrimmer: Cooked/crafted at a fueled or electric stove: Crafted at the Drug Lab or Medicinals Lab: Crafted at a Stonecutter’s Table, either Tailoring Bench and the Refinery, respectively: Many aspects of vanilla joints have been altered through xpathing, but it shouldn’t conflict with anything.

A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves.Smokeleaf leaves can be prepared into joints at a crafting spot.. Sowing smokeleaf plants requires a minimum growing skill of 4 , but any colonist capable of plant cutting can harvest them. Medicinal, recreational and … (red box with an x), I did not find a recipe for Smokeleaf Seeds, something else needs to be researched in order to receive them, I had some of the best times with this mod while binging Rimworld, very sad to see that it isn't supported anymore :(, dam it... thats the problem now adays with mods. Using 1.0 here, anyone else get the sprites missing for the smokeleaf plant? Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available. Smokeleaf leaves are harvested from a smokeleaf plant. Press J to jump to the feed. Den er kun synlig for dig. The Smokeleaf Industry Mod adds various new drugs, food, medicines, building materials and more all based around the Smokeleaf cultivation and processing.

(red box with an x), I did not find a recipe for Smokeleaf Seeds, something else needs to be researched in order to receive them, I had some of the best times with this mod while binging Rimworld, very sad to see that it isn't supported anymore :(, dam it... thats the problem now adays with mods. Smokeleaf Industry is a mod that adds various new drugs, foods, medicines, building materials and more all based around Smokeleaf cultivation and processing.

Someone pick this up and update it!!

Medicinal, recreational and …

Dette emne vil kun være synligt for dig, dine venner og administratorer. Consumption will generate the "I'm, like, stoned, man."

Bring back the smokeleaf!!! The Smokeleaf Industry Mod adds various new drugs, food, medicines, building materials and more all based around the Smokeleaf cultivation and processing. Alle varemærker tilhører deres respektive indehavere i USA og andre lande. RimWorld> Workshop > larSyn's Workshop > Smokeleaf Industry This item has been removed from the community because it violates Steam Community & Content Guidelines. Upload your own content or check out what others have to share!

Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines.

You're not wrong haha. All items added by the mod are based on real world applications of "smokeleaf" and it's byproducts. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld.

Please see the. If you have Architect Sense installed, put the Smokeleaf Industry Mod after it. This item will only be visible to you, admins, and anyone marked as a creator.

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Medicinal, recreational and … Thats why i fucking frankenstein'd my smokeleaf industry to remove all materials except hemp fiber, edited all textures to have no rimworld logo, and butchered out all mentions of medicine and meals View entire discussion ( 6 comments) This mod is compatible with existing saves, it does not require you to start a new game.

Medicinal, recreational and industrial uses are all included. Its leaves can be brewed into psychite tea and refined into flake and yayo.. Sowing psychoid plants requires a minimum growing skill of 6 , but any colonist capable of plant cutting can harvest them.. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks.

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- Fixed visual bugs.

I personally can sell each one for 15 silver, comparable drugs (joints, yayo, etc...) sell 2-3 per unit.

(ATV) v0.6 - Transferred vehicle code from JecsTools to -O21-Vehicle Framework by neronix17.

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