You said these items were powerful, well show us that and make all of them powerful. Maybe just change it so that you can reroll 2 stats on the new named stuff. No idea if the Tommy Gun is any good. So when you finally get the item, it becomes automatically useless. A simple solution to the problem is adding a "bad luck protection" system. I am wearing a PvE 4 pc alpha with 98% XP increase and triple accolade kneepads FFS just to increase my chance by getting more field proficiencies. gearing cheat sheet: https://docs.google.com/spreadsheets/u/1/d/1JTLivI7FDB0HeHIX0GePMLJd4bD-xarH3ZpNxPCX218/pubhtml. You have a 1/4 chance that you will be able to recalibrate for a 1240+ Main stat. But for the large majority of everybody else, we cannot under all of these layers of "RNG" farm ourselves good versions of these items. For some reason I've been lucky with Midas. Not one other named piece. Which you need in order to open a … This is what literally every other decent looter has done to deal with the truely random nature of rare drops.

Problem: The amount of hours the current system of named weapons/gear is asking us to spend to achieve the items is too long. ~25 minutes for 15 bosses. But it appears they are just as rare, and you earn survival caches much more slowly. While The Division 2 has gotten much, much better about targeted loot farms over the past year or so, some aspects of the system remain confusing. The service guarantees the acquisition of the Coyote’s Mask. The bane of my existence was Caduceus. Most of the items we end up getting aren't useful for us anyway.

But with this mask, you don't get PxC, nor the higher experience gain for Field Caches. With the rarity of these items, hoping to farm these items for a god-roll armor roll is simply out of the question. Any Ferro Mask where this cannot be rolled should be instantly sold. While many builds utilize electronics on their pieces, having chest piece rolled electronics forces the other rolls on all of your other gear to be perfect to use the item. But it remains at the 7% 1/14 drop rate (among gear set drops) alongside each other gear-set. I'm hoping they come up with some type of infusion system. Optimally, with the BiS gear, you can do 1 3 phase no objective run on challenging of the Underground in ~12 minutes? ~25 minutes for 15 bosses. Press J to jump to the feed. Still having a hard time convincing myself to grind hard mode general assembly for a 1% chance at a drop, that may or may not roll well, that will be obsolete in the near future, though. We also know they come from survival caches.

I have only got one single midas to drop for me. In order to crack on with finding the Division 2 masks you’ll first need to find the Demon Mask, which you can do by completing a side mission where you’ll have your very first Hunter encounter. So, 2 an hour, if you never miss one. Unsure. Col. Bliss Holster: Assuming 15 minute runs? Most weapons will roll with talents that just aren't useful. To locate said side mission you’ll need to head to Downtown … -Increase the Drop Rate of these items with the understanding that most of these items simply won't be of use to us. "these items have very strong and unique bonuses and therefore should be really rare.". Categories: Division 2 boost, Division 2 Boosting, Division 2 Exotics boost, Division 2 Gear Sets Boost. If they reset us completely again with the next dlc, im done. The information below may not be fully correct, nor fully accurate. These come every 7,000 UG experience. We cannot assume they will be useful just because we get them. Not a game. I understand it is a named weapon, but chasing these named items are making the game feel like 1.3 and below for me. The Division 2 Masks: All Hunter mask locations and how to get them By Ford James 26 February 2020 There's 12 Division 2 masks to be found in the game, and to get them you need to kill Hunters. I understand getting named weapons/gear shouldn't be easy, but combining the fact the loot is incredibly hard to obtain with the RNG in the rolls is too much. This is why Massive should make all named weapons and now, gear, static with no rolling but keep them very rare. The other can't be static gear, unless you can trade between them? Tommy Gun is a drop from Supply Drops. I like this, even if it is just really small increments each time. -Minor: Enemy Armor Damage. I just want some kind of inevitably that the grinding isn't pointless. Ammo Capacity is a game-changingly strong bonus in PvP providing the player upwards of hundreds of bullets. So, 2 an hour, if you never miss one. -Cannot be Health or Health on Kill. This is ridiculous, considering there is a 1/6 of this happening naturally. You place yourself at a serious disadvantage for longer engangements without both of these rolls. Sure. One piegonholes us into even less ideal gear. It’s necessary to do, because hunters won’t always drop Ivory Keys in Division 2. The task of getting all of them, and getting all of them rolled well is a job. I have ran lexington for about 10 runs a day since 1.5's release. The unofficial home for discussing Tom Clancy's The Division and The Division 2; online RPGs from Ubisoft and Massive Entertainment. Only to introduce a new Gear Score to the game after only a month. Skulls MC Gloves are the fastest to do, therefore the most common. -Really probably shouldn't be rolled electronics. is not enough feedback for us when we compare this to the actual numbers. Coyotes Mask Boosting. Ferro Mask: Rough Estimate, assuming each run is ~10 minutes? Congrats! The Major Attribute must be Armor. Since launch.. Respawning hunters in Division 2 are an important mechanic allowing you to fight the hidden hunter bosses again in order to get the Division 2 Ivory Keys. Named gear stat rolls aren't static. Doubling or Tripling the amount of time for 1 useful piece. Played 1.4 for ten minutes and got it from a random enemy, only now it's not worth it.

Farmed Amherst's Apartment in 1.3 easily two hundred times and never got it. Now though after grinding out a few more hours after continual play the drops basically dried up. Tommy Gun is a drop from Supply Drops. Supply drops give a 3% chance for them to drop. For sake of argument, the current meta gloves are WD + CC + CD. These are shit-tier bonuses compared to the other options. Because I haven't played in months, and when I came back I was getting GS and named everywhere I went. Press question mark to learn the rest of the keyboard shortcuts, http://forums.ubi.com/showthread.php/1524025-Drop-Rate-on-Named-Gear-Set-Pieces-is-MUCH-too-Low, https://docs.google.com/spreadsheets/u/1/d/1JTLivI7FDB0HeHIX0GePMLJd4bD-xarH3ZpNxPCX218/pubhtml. That way if you're grinding for a particular piece of gear, you should know exactly what you're getting - So that when it drops you can be excited. Only want one for the outfit alongside the Suit outfit DLC. The Laure chest-piece. Skulls MC Gloves are the fastest to do, therefore the most common. The Division 2 Exotics are some of the best weapons and armor you can find in the game. According to data mined sources the chances of this Exotic chest dropping are 1% normal/hard 3%/challenging 5%/heroic 7%. ^ these two things must occur with an electronics roll for a good number of players. "You're wrong, I got the item in 10 kills.". It would still be really hard to get but it's more likely that you can actually use it once it drops for you. (And yes, if you are unlucky enough, you can play hundreds of hours and not see it, that is fairly broken to me.). -Or, give these items Static God-Rolls. I have easily built and semi optimized a multitude of gear sets and it has been raining guns.

Getting all of the meaningful named items with decent rolls will (statistically) take upwards of 100 hours of not playing the game with any enjoyment. but it comes with a problem, how do I get my: and my seeker mine electronics PVP barrets chest. So the higher the difficulty the more likely it is for this armor piece to drop.

No high experience gains for grinding this either. This is quite generous, but let's go with it. Running Lexington takes ~ 12 minutes accounting for optimal runs and feeling dead inside. While having PvE optimized named items would be nice, they simply aren't needed. Is not an argument, please use the drop rate numbers and time invested when debating this point. You need 70 iterations of a 1% drop rate in order to have a 50% chance of receiving 1 of the item.